7/23/2023 0 Comments Media encoder after effect![]() Render your video to a different lossless codec first and then re-encode it back to the desired codec. ![]() Like so:Ĭhange the export encoding "Performance" setting to "Software Encoding" if you're using h264 or h265 codec. Yes, not very intuitive.Ĭhange renderer in Media Encoder to "Mercury Playback Engine Software Only". Media Encoder uses your project's render engine setting, not the one displayed below the queue. It seems that Media Encoder is trying to render your video with the graphic card, which does not have enough memory for a particular frame to render. When Media Encoder goes to render an After Effects project we’ll be able to support multiple frames rendering concurrently, which will speed up the output of your composition. Save the project and then add it to render queue. Then there’s a bunch of things that we are going to be able to enable in the future, such as support from Adobe Media Encoder.Switch your After Effects project's render engine to "Mercury Software Only.".If you're coming from Premiere Pro, please checkout this guide instead. This is a guide for Adobe After Effects -> Media Encoder. Seamless integration with Adobe Premiere Pro and After Effects for an efficient creative workflow. Not being able to send these through Media Encoder would be a real pain because each game is probably 3-ish hours of encoding.Sometimes, when rendering with Media Encoder, the rendering fails on a memory intensive frame. Ingest, transcode, create proxies, and output to any format. I know its related to scoreboardMethods.jsx, but everything (INCLUDING exporting) works fine in AE and Premiere Pro - so I don't think it's a problem with my code. Same result - the function fails and the layer falls back to it's default value. I've verified that it's the layers pulling values from scoreboardMethods.jsx by creating a dummy method that just appends some random text and setting some of the other layers to use that function. ![]() See the difference in the date field here: However, if I send it to Media Encoder, all the AE layers that pull values from scoreboardMethods.jsx (but NOT those that pull data directly from gameData.jsx) revert to their default values - basically ignoring the expression. It continues to look fine when I pull it into Premiere:Īnd if I export it within Premiere, the export turns out great. The date field has to go through some additional formatting, so I run it through a function in scoreboardMethods.jsx, first: var gameDataName = "gameData.jsx" //Keeps AE from renaming when replacing placeholderĪnd everything works! It looks fine. Var data = footage(gameDataName).sourceData Var methods = footage("scoreboardMethods.jsx").sourceData Here's the expression javascript for the home team layer, as an example: var gameDataName = "gameData.jsx" //Keeps AE from renaming when replacing placeholder All but the date layer pull values directly from gameData.jsx. There are 5 calculated layers on this screen - date, visitor, home, tournament, and location. I have a matchup composition that I insert at the beginning of the game. ![]() This ONLY happens in Media Encoder, and I don't get it. When I send it over to Media Encoder, however, the AE layers that get values from scoreboardMethods.jsx revert to their default values. It all looks at works great in AE and in Premiere when I import it, and if I export it directly in Premiere, the export looks perfect. Each game gets its own gameData.jsx file, but all games share a scoreboardMethods.jsx file. I have two JSX files - one with functions I use to format the data for AE, and the other with the game data itself. I worked up some compositions in AE that draw game data from JSX files. I have a bunch of my girls' softball games recorded and wanted to add some graphics (scoreboard, scorebug, match graphics, etc.). I'm pretty sure this is a bug, but posting as a discussion to see if maybe I'm just missing something.
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